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Develop or Die !!
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Madolph
Chief of Intelligence


Joined: 06 Nov 2007
Posts: 106
Location: Southampton, Hampshire

PostPosted: Wed Aug 12, 2009 6:37 pm    Post subject: Develop or Die !! Reply with quote

Emperor Anar reports there may be significant slacking in the empire!

He has decreed that ALL planets report progress immediately - or DIE!!

In my role as chief suck-up to the earthly incarnation of the Sublime Ginge I will report first....


Planet Hucker 7351.79.37.4 - Rank 1342

Buildings:

Control Centre lvl 3
Govt Building lvl 3
Trading Post lvl 3
University 2
Shipyard 2
Research 5
Resource 6
Bunker 1
Comms2 - (3 in 29 hrs time)

Can Make:

Best Chassis: Corvette
Best Engine: DX2
Best Weapons: Scorp, Medium Laser
Best Armour: (in reseach queue)
Best Cargo Hold: Medium (50k capacity)
Colony Modules
Mining Laser
Salvage Tool


Researchers:

Misc 2
Chassis 8
Weapons 6
Armour 0
Equipment 6
Engine 9

Halfway through researching Modular Construction
Training engine to 10 atm

If anyone has started out and decided it's not for them can you please post login details or send as pm so we can adopt the planet on your behalf?

Thanks !!

Hucker out Exclamation
_________________
Rudolph - Champion (60)
Madolph - Guardian (60)
Fatolph - Loremaster (60)
Badolph - Burglar (60)
Midgelo- Minstrel (60)
Daftolph - Warden (60)
Kenny - RK (60)
Bevoir - Hunter (60)
Beviston - Captain (60)
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Anaranas
Tūr


Joined: 23 Feb 2008
Posts: 1591
Location: Scotland

PostPosted: Wed Aug 12, 2009 8:20 pm    Post subject: Reply with quote

hehehe, i got

Control Centre lvl 2
Communication centre lvl 2
University lvl 2
Research Facility 4 (5 in 1day 9hrs)
Goverment Centre lvl 2 (in que to be 3)
Barracks lvl 1
Shipyard lvl 2
Bunker lvl 1
Trading Post lvl 2
Resource Facility lvl 6 Very Happy

4 researchers at lvl 12 (specialising in 2 things each)
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Im Funky on the way Home

Tar Kathar, Tur o Nusilme

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Starrchild



Joined: 30 Mar 2009
Posts: 282
Location: Wigan, England

PostPosted: Thu Aug 13, 2009 12:39 am    Post subject: Reply with quote

Ive lost the plot, but martin is way ahead of the lot of you hes rating is inder 200 now.
Think his game name is matz, but will check.
_________________
Starrchild 60 RK

Shiroma lrm 60
Starburst Minstrel 60
Starlighter Hunter 60
Starfighter Captain 60
Starsprite Guardian 38 = kin banker
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Kalessin



Joined: 28 Feb 2009
Posts: 142
Location: The Netherlands

PostPosted: Thu Aug 13, 2009 2:49 am    Post subject: Reply with quote

Kalessin_Raine (currently ranked #539)

Planets:
Kalessin Omega (652:17:82:11)
    Control Center: level 4
    Communication Center: level 3
    University: level 3
    Research Center: level 5
    Government Building: level 3
    Shipyard: level 3
    Bunker: level 1
    Trading Post: level 3
    Resource Facility: level 4, expanding to 5

Ishtar (1245:98:92:86)
    Control Center: level 2
    Communications Center: level 1
    Shipyard: level 1, expanding to 2
    Bunker: level 1
    Trading Post: level 2
    Resource Facility: level 5

Karnak (661:66:47:99)
    Control Center: level 2
    Communications Center: level 1
    Shipyard: level 1
    Bunker: level 1
    Trading Post: level 1
    Resource Facility: level 4

Can make:
    Best Chassis: Frigate
    Best Engine: DX2, GMT-3
    Best Weapons: Medium Laser
    Best Armour: None so far
    Best Cargo Hold: Large (120k capacity)
    Colony Modules
    Mining Laser
    Salvage Tool

Researchers:
I have 18, in the following categories (number = level):
    Misc: 4, 4, 4
    Chassis: 5, 5, 4
    Weapons: 4, 4, 4
    Armour: 3, 3, 2
    Equipment: 6, 6, 5
    Engine: 5, 5, 4

Currently working on Projectiles (Weapon) while leveling my Misc researchers up further, after that I'll be doing some Misc research (Dock, Increased Production Rate) and probably Ground Battle.

Fleet:
Mining:
    Frigates: 2 (Mining Laser (3), DX-2 (7), Large Cargo (15; capacity 121.500)
    Corvettes: 3 (Mining Laser (3), DX-2 (7), Medium Cargo (10; capacity 51.500)
    Cutters: 1 (Mining Laser (3), DX-1 (4), 2x Small Cargo (Cool; capacity 21.500)
    Lancers: 3 (Mining Laser (3), DX-1 (4), Small Cargo (4); capacity: 11500)
    Lancers: 1 (Mining Laser (3), 3x Simple Engine (3), Small Cargo (4); capacity: 11500)

Scouts:
    Probes: 5
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sweepie



Joined: 08 Jun 2008
Posts: 80
Location: Dorset, England

PostPosted: Thu Aug 13, 2009 4:16 pm    Post subject: Reply with quote

Going well now i have some mining going on,

Planet Nonose 7375:8:2:17 - Rank 2121

Buildings:

Control Centre lvl 2
Govt Building lvl 2
Trading Post lvl 2
University level 1
Shipyard 2
Barracks 1
Research 3
Resource 4
Bunker 1
Comms 2

Fleet - 3 miners, cutter chassis with mixed engines upto DX-2

Researchers:

1 at lvl 13(6 armour, 6 equip), 1 at 12(mixed - about lvl2 in each), 1 at 7 (engine 6)
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Madolph
Chief of Intelligence


Joined: 06 Nov 2007
Posts: 106
Location: Southampton, Hampshire

PostPosted: Mon Aug 17, 2009 9:40 am    Post subject: Reply with quote

They found me - my fleet is destroyed bar one freighter...

Researchers struggling to complete last 22% of ground battle research before it's to late...

Miners struggling to get the iron and krypton to re-inforce bunker to lvl3...

This may be my last message to the empire - I love you all - if only I hadn't had those 2 weeks in planet Paignton...

LONG LIVE EMPEROR ANAR and NUSILME!!!!!!!!!!

aaaaaaaaaaaaaaaaaaaaaaahhhhhhhh
_________________
Rudolph - Champion (60)
Madolph - Guardian (60)
Fatolph - Loremaster (60)
Badolph - Burglar (60)
Midgelo- Minstrel (60)
Daftolph - Warden (60)
Kenny - RK (60)
Bevoir - Hunter (60)
Beviston - Captain (60)
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Anaranas
Tūr


Joined: 23 Feb 2008
Posts: 1591
Location: Scotland

PostPosted: Mon Aug 17, 2009 10:28 am    Post subject: Reply with quote

Report : First Officer Hucker, Deceased

Long Live the Empire....
_________________
Im Funky on the way Home

Tar Kathar, Tur o Nusilme

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Starrchild



Joined: 30 Mar 2009
Posts: 282
Location: Wigan, England

PostPosted: Mon Aug 17, 2009 10:29 am    Post subject: Reply with quote

My son warned me that once your first month is up you were no longer immune to attacks.
My fleet is so far intact and all resources are bunkered.
_________________
Starrchild 60 RK

Shiroma lrm 60
Starburst Minstrel 60
Starlighter Hunter 60
Starfighter Captain 60
Starsprite Guardian 38 = kin banker
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Kalessin



Joined: 28 Feb 2009
Posts: 142
Location: The Netherlands

PostPosted: Mon Aug 17, 2009 1:42 pm    Post subject: Reply with quote

Besides losing 10% of your production, there's nothing really bad that could happen when you're invaded though. Not that it's any fun, but you will overcome! Hang in there, First Officer!
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Anaranas
Tūr


Joined: 23 Feb 2008
Posts: 1591
Location: Scotland

PostPosted: Tue Aug 18, 2009 9:17 am    Post subject: Reply with quote

anyon1 got some iron/silicon so i can build a colony ship please :O i for some reason had 20k yesterday and have 200 today!
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Im Funky on the way Home

Tar Kathar, Tur o Nusilme

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Kalessin



Joined: 28 Feb 2009
Posts: 142
Location: The Netherlands

PostPosted: Tue Aug 18, 2009 2:35 pm    Post subject: Reply with quote

lol, you muppet xD. Stuff doesn't just disappear...

However, I'll send you a pre-fabricated Colonization Pod. Got a few sitting in my Shipyard anyway Smile.



All Hail the Emperor!
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Anaranas
Tūr


Joined: 23 Feb 2008
Posts: 1591
Location: Scotland

PostPosted: Tue Aug 18, 2009 8:06 pm    Post subject: Reply with quote

i vannished someone must have nicked it! Sad but thnx for colonisation pod, ship under contruction gonna build first one right next to main pplanet and just upgrade resources to hell to fund my empire

then will send a small fleet and a colony ship to your galaxy to have one near you incase get in shit Razz
_________________
Im Funky on the way Home

Tar Kathar, Tur o Nusilme

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Kalessin



Joined: 28 Feb 2009
Posts: 142
Location: The Netherlands

PostPosted: Tue Aug 18, 2009 8:32 pm    Post subject: Reply with quote

Effectively, an enemy taking over your planet isn't the end of things.

True, you lose 10% of your hourly income... but you still have the means to build up a counter-defense Smile. Plus, the Nusilme Empire as a whole has enough planets producing at full speed to provide one another with the goods we need.

As for me, I think I'll move the majority of my goods (whatever won't fit in the bunkers) to my main planet, because that's where the majority of my forces will be (until I get some troop transports anyway, then I'll be able to split them up a bit over all my planets Smile).
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Anaranas
Tūr


Joined: 23 Feb 2008
Posts: 1591
Location: Scotland

PostPosted: Tue Aug 18, 2009 10:49 pm    Post subject: Reply with quote

just everyone protect and supply the emperor what i think is a good idea Smile
_________________
Im Funky on the way Home

Tar Kathar, Tur o Nusilme

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Madolph
Chief of Intelligence


Joined: 06 Nov 2007
Posts: 106
Location: Southampton, Hampshire

PostPosted: Wed Aug 19, 2009 12:50 pm    Post subject: Ralls 1290 must die by decree of Emperor Anar !!! Reply with quote

Clicking on the blue button just to the right of the LOG button, I found out the name of the fecker who downed my peaceful, defenceless fleet. He struck around 02:00 both times...

Obviously the twat must die swiftly and painfully!

Thanks to Kal's timely relief flight Hucker may be saved!

My ground battle research finished in time for me to get a barracks up and now 250,000 Troops guard the Hucker capital, Fannyville.

Kal's welcome resource boost means my builders are reinforcing my bunker to lvl 3 for the next 12 hrs or so...

Hucker engineers are building a frigate with lasers and missiles...

Hucker research will move to study armour and weapons tech once the current q is clear...

The Empire of Dragon King Anar, Lord of Ginge marches on!!!

Be proud to serve him - or DIE!!!!

First Officer Hucker out Exclamation
_________________
Rudolph - Champion (60)
Madolph - Guardian (60)
Fatolph - Loremaster (60)
Badolph - Burglar (60)
Midgelo- Minstrel (60)
Daftolph - Warden (60)
Kenny - RK (60)
Bevoir - Hunter (60)
Beviston - Captain (60)
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