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Runekeeper Traits

 
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sweepie



Joined: 08 Jun 2008
Posts: 80
Location: Dorset, England

PostPosted: Wed May 27, 2009 7:48 am    Post subject: Runekeeper Traits Reply with quote

Any suggestions from RK ( or LM ) plus Ana of course Very Happy

A slightly odd mix been suggested on forums, so would like to know what other people use as a general use set of traits.

Valour, Justice, Loyalty, Empathy, Honesty

Dont normally use Justice myself and would be tempted to replace it with Idealism, but for raiding it could be handy, maybe, at a push.
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tomx
Caun


Joined: 05 Sep 2007
Posts: 1211

PostPosted: Wed May 27, 2009 8:39 am    Post subject: Reply with quote

on Lm i... cant remember

i know i didnt use the + fate one, but as a casting class id got for anything with will, fate or power regen, plus the always handy justice and valour for an extra 500 health..
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Anaranas
Tūr


Joined: 23 Feb 2008
Posts: 1591
Location: Scotland

PostPosted: Wed May 27, 2009 7:25 pm    Post subject: Reply with quote

yeh i use practically same on mine but also not sure as to what to have idealism or justice but atm its idealism during leveling but if by time im high lvl and have a bigger than 550 idealism i might change it for justice for good
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Starrchild



Joined: 30 Mar 2009
Posts: 282
Location: Wigan, England

PostPosted: Thu Jun 04, 2009 10:37 am    Post subject: Reply with quote

Top of my head cant remember what traits i'm using but they work for me.

I have another question regarding weapons and their legacies. Or rather what the legacies exactly mean. There is no facility in this game to actually refund legacies and redo them.

So I have 3 that im not sure what they are meant to do

Steady attuned skill power cost
Healing Attuned skill power cost
Battle attuned skill power cost

What exactly do these mean and what will it do.
In answer to the Steady attuned skill power cost= seems this will actually re-attune from maxxed fighting attunment to zero so I can jump in and heal if needed. That I do know because I have it maxxed on my bag, once the skills I wanted were done it was the only option left to really use. The effect was to attune to zero from full fighting mode when I used steady hands, instead of just 3 and then use the neutralising skills to get the rest of the way. Quite a shock because I did not expext that at all.

Usuallt its hit Steady hands, which attuned 3 back towards zero, then any of the neutral skills the rest of the way and than hit the healing back up to 9 the other way.

So guys any idea what the battle and healing attuned skill power coast will do. ? They are just skills on some weapons and they are on different weapons whereas the steady is only on the bags.

I think the healing attuned power skill cost is actually on my fire weapon so could be useful, if im right in thinking it may attune to 9 healing as fast as the other reverts to zero.
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Anaranas
Tūr


Joined: 23 Feb 2008
Posts: 1591
Location: Scotland

PostPosted: Thu Jun 04, 2009 11:18 am    Post subject: Reply with quote

steady hands automatically takes you to 0 attumenet without any legacies its just power costs of specific skill. So each decrease the power costs of these skills

ill use this guide to help

http://forums.lotro.com/showthread.php?t=169712

Healing Attuned = the healing skills on this guide (the first block of skills)

Battle Attuned = is the Fire / Lightning / Frost skills on the list

Steady Attuned = is the Buffs and Everything else skills

hope it cleared things up Smile i got confused by this when i got my first legendary aswell so looked into it Smile
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Starrchild



Joined: 30 Mar 2009
Posts: 282
Location: Wigan, England

PostPosted: Thu Jun 04, 2009 11:37 am    Post subject: Reply with quote

Quote:
steady hands automatically takes you to 0 attumenet without any legacies its just power costs of specific skill. So each decrease the power costs of these skills


Steady hands has never took me all the way to zero. It backtracks 3 points the rest has to be done with the 6 neutral skills. Even the inlays only add 3 if used.
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Starrchild 60 RK

Shiroma lrm 60
Starburst Minstrel 60
Starlighter Hunter 60
Starfighter Captain 60
Starsprite Guardian 38 = kin banker
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tomx
Caun


Joined: 05 Sep 2007
Posts: 1211

PostPosted: Thu Jun 04, 2009 11:54 am    Post subject: Reply with quote

i would assume the skill costs relate to the nature of them, those that move your attunement to red are battle, green are healing and those that move you neutral are steady
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Anaranas
Tūr


Joined: 23 Feb 2008
Posts: 1591
Location: Scotland

PostPosted: Thu Jun 04, 2009 12:57 pm    Post subject: Reply with quote

then your steady hands was bugged Razz thats the purpose of the skill
takes you back to 0 attunement and makes all skills cost 0 power for 15 seconds and immune to silence (tis a good skill xD)

http://farm3.static.flickr.com/2340/2961694433_8d0a654b44_o.jpg
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Starrchild



Joined: 30 Mar 2009
Posts: 282
Location: Wigan, England

PostPosted: Thu Jun 04, 2009 1:24 pm    Post subject: Reply with quote

Quote:
then your steady hands was bugged


Bloody typical, its been like that till this week, skilled up and traited for months.
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Starrchild 60 RK

Shiroma lrm 60
Starburst Minstrel 60
Starlighter Hunter 60
Starfighter Captain 60
Starsprite Guardian 38 = kin banker
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Anaranas
Tūr


Joined: 23 Feb 2008
Posts: 1591
Location: Scotland

PostPosted: Thu Jun 04, 2009 8:27 pm    Post subject: Reply with quote

ouch :S good side tho it is working as intended now xD
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